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Friday, October 23
09:00 – 11:00
Grand Inna Bali Beach, Jl. Hang Tuah Lot CC, Sanur Kaja, Denpasar Selatan, Kota Denpasar, Bali 80227, Indonesia
Bali
Translated from Indonesian
Join game producer Rhonda Cox for an interactive workshop on the decisions behind a production plan. Using a hypothetical game concept, participants will work together to define scope, decide what a prototype needs to test, and outline development milestones.
About the Speaker
Rhonda Cox is a Lead Game Producer and developer with more than 21 years of experience in the video game industry. She has helped build and ship games across some of the industry’s biggest franchises, including LEGO Fortnite, VALORANT, God of War Ragnarok, Star Wars JEDI Fallen Order, and World of Warcraft, and has led multidisciplinary teams of more than 80 developers. Her career spans AAA development, live-service production, team leadership, and independent game development. She is also the founder of Level Up Strategies and Sad Sapphic Games, where she recently released her first solo-developed game, The Year I Wrote You on Game Boy.
All times in GMT+8
Interactive workshop on production planning decisions
Uses a hypothetical game concept for hands-on discussion
Led by Rhonda Cox, a Lead Game Producer with 21+ years in games
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